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Midgard Factions - Imperials

Old description

The Imperial position has a rigidity that the Families lack. They have as their major priority the preservation of Imperial holdings. Thus, an attack on the smallest outpost is as serious as an attack on the main Imperial Preserve. The Imperials feel that they must respond in this way because they are spread so thin that they could fall victim to numerous attacks if the "locals" did not know that massive force would be used to respond to the least provocation. After a few lessons, Imperial Forces have been left alone. While a portion of the Imperial Army has been withdrawn, the locals are not willing to capitalize on the rumor that the Emperor has told the Governor of Midgard that he can expect no additional forces from the Imperial Homeland. The Governor must rely on the remaining crack troops and must augment them with native auxiliaries (players) to maintain order.

The Imperial Forces are led by the Emperor, who after returning to power after an unsuccessful plot by the Imperial Senate, disbanded the Grand High Council. The Emperor has a detailed court which aids him in the execution of his duties. In addition, there is a rather detailed organization under the control of the Governor of Midgard who is directly responsible for maintaining order through much of Midgard. Every province has at least one garrison city in a key location. Every region has at least one Imperial Magistrate who observes the behavior of the natives and settles disputes.

Description

Background and History

Purpose and Desires

Goals

  1. Prevent the loss of any Imperial holding.
  2. The maintenance of law and order in Midgard as defined by The Treaty Of Frostmarch.
  3. Prevent any family or religion from controlling all the non-Imperial cities in the following provinces: Frostmarch, Havn Wyr, Southkeep, and Seabreeze.
  4. Add one city per year to Imperial Control.
  5. Connect the Imperial Preserves with roads.
  6. Remain outside of alliances or agreements with the Families or the Religions.

Motivation

Game Benefits

Focus or Special Abilities

Specific Game Powers

Interfactional Relationships

Factional Enemies

Factional Friends

Ranks

  1. Governor of Midgard 
  2. Military Commander of Midgard 
  3. Proconsul 
  4. Minister 
  5. Consul
  6. Tribune / Senior Commander
  7. Provincial Governor
  8. Senior City Leader
  9. Senator
  10. General/Admiral
  11. City Leader
  12. Force Commander
  13. Deputy City Leader
  14. Centurion
  15. Magistrate
  16. Deputy Magistrate
  17. Militia Commander
  18. Deputy Militia Commander
  19. Auxiliary
  20. Citizen

 This is a single-position senior rank.